Pygo-Sidae Dec 19 Written By Ezra Polome A 8 week character project from design to completed executable. Executable finished in Unreal Engine 5Sculpt, textures, rig, and animation completed in Blender I wanted to tie the default character into the world a little bit more outside of applying a cell shading texture. So I added a head lamp and harness to ground the player character as an explorer. Ezra Polome
Pygo-Sidae Dec 19 Written By Ezra Polome A 8 week character project from design to completed executable. Executable finished in Unreal Engine 5Sculpt, textures, rig, and animation completed in Blender I wanted to tie the default character into the world a little bit more outside of applying a cell shading texture. So I added a head lamp and harness to ground the player character as an explorer. Ezra Polome